Black Ops 2: Xbox 360 & PS3 Patch
Well, my opinions will be at the end… here is the “update” to BO2 [sources: Now Gamer, and Activision] Rumors have been goin around that COD was going to be patched – even as soon as the game came out. There are still many issues that need to be addressed, so the Activision team jumped on board to establish the first big-time patch that will truly effect all players.
Hello 360 gamers,
We are listening to you and we’ve been busy working on updates based on feedback from the community. Stay tuned right here for all the latest info and be sure to follow @Treyarchon Twitter!
8 Dec 2012 – Xbox 360 Game Update Notes:
New Features & Feature Improvements
- Added support for the Kinect camera to Live Streaming.
- Improved audio/rumble responsiveness when hitting enemies with gunfire.
- Improved overall communication of Double XP when enabled.
- AAR better communicates how much XP was earned in each match.
- Added the ability to “View League Teams” from any player’s Playercard.
- Added the ability to “View Playercard” from League solo leaderboards.
- Added a number of security system enhancements.
- Added Hardcore Kill Confirmed playlist to the Hardcore category
- Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
- Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
- Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
- Added a fail-safe to prevent spawn trapping in CTF.
- Increased sight checks on turrets to improve spawning algorithms.
- Fixed a number of new UI error messages reported by users.
- Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
- Improved overall Theater and Live Streaming stability.
- Improved film rendering stability and made progression bar more accurate while rendering a film.
- Addressed issues which prevented some master challenges from being completed.
- Precision challenge “Wet Work” will now unlock with 10 kills.
- The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
- Players that help with the “Synchronized Attack” challenge now get credit for it.
- Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
- Emblem Editor no longer closes the current emblem when discarding changes.
- Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
- Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
- The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
- Players can no longer get on top of the shrubs in Nuketown 2025.
- Thermal vision overlay no longer appears using the VTOL glitch.
- Kills from the explosion on the explosive crossbow bolt now count towards challenges.
- Counter UAV no longer remains for the rest of the game after a host migration.
- Clan tag is no longer locked immediately after prestige.
- Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
- Multi-team games no longer count as a tie if an entire team quits.
- Fixed an area in Express where K9 Unit dogs could get stuck.
- EMP grenades no longer affect the CODcaster HUD.
- Party Privacy count no longer affects how many bots will spawn in Combat Training.
- Shadows seen through sniper scopes now render more correctly.
- Players can no longer stand on invisible collision in Carrier.
- “Drop Shot” medal is no longer awarded after standing back up.
- Players can now copy a custom class to the extra prestige slot.
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.
- UAV: cost increased from 350 to 425.
- Lightning Strike: added 750ms delay
- Bouncing Betty: increased the grace period between trigger and activation by 200ms.
- Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
- Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
- All: increased hip fire recoil.
- All: increased max hip fire spread from 4.75 to 5.
- All: reduced bullet penetration.
- MSMC: increased recoil slightly.
- PDW-57: increased recoil slightly.
- All: reduced idle sway for more reliable long-range aiming.
- XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
- XM8 + Select Fire: increased recoil.
- FAL OSW + Select Fire: increased recoil.
- SWAT-556 + Select Fire: increased recoil.
- MTAR: Made auto aim values consistent with all other assault rifles.
- All: increased hip fire spread.
- All + Laser Sight: increased hip fire spread.
- XPR-50: increased recoil slightly.
- R870: reduced one-hit kill range by 45 inches.
- B23R: reduced headshot multiplier from 1.4 to 1.
- KAP-40: reduced headshot multiplier from 1.4 to 1.
21 Nov 2012 – Xbox 360 Game Update Notes:
- Made infrastructure and performance improvements to Live Streaming.
- Made streaming performance improvements to video playback in CODTV.
- Addressed an issue where flight range parameters for airborne vehicles could be deleted in the middle of a match due to a network interruption. This fix resolves the following symptoms reported by the community:
- Escort drone flying under the map
- Inability to call in the Dragonfire
- FHJ-18 weapon level is now increased by destroying Scorestreak vehicles and aircraft.
- Care Package/AGR canister exploit has been addressed.
- Patched a small map exploit in Aftermath.
- Addressed a rare situation that would cause the Emblem Editor menu to overlap other menus.
- Balance pass on spawn influencers to improve cases causing non-optimal spawning under certain conditions.
- Improved performance for emblem uploads to prevent an occasional hang. If there is an error connecting to servers during an upload, you will now be able to re-try your save.
- Emblems and Clan tags will now appear correctly on the Assault Shield when stowed on the back.
- Addressed all reported UI error code messages.
- Elite Clan Friends list no longer actively sorts players when their status is updated. The player list will refresh after closing and re-opening the tab.
- Improved a number of emblem icons in the Emblem Editor.
- Junkyard IV reward added to Calling Cards.
My opinion: I hate it. I enjoyed this game more when it came out, but COD never fails to disappoint with a BS game. BO2 is falling out of my graces… I’d much rather take the time to play BF3, or Halo 4, to be honest.